metaldc4life Posted September 19, 2014 Share Posted September 19, 2014 I am so lost right now I don't know what else to do about it.. I need some kind of tutorial on how to add water to my game by means of shaders, textures or a prefab or something.. I tried Shads but it is a real decrease in game performance even though I have an extremely fast gaming laptop I use to develop my game from.. Does any one have any recommendations on where to get the best water elements in my game even if I have to pay for it from a 3d marketplace?? Thanks. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 19, 2014 Share Posted September 19, 2014 Honestly, water is not a major strength of Leadwerks atm. It's going to be tough to get decent water doing all the things I'm sure you want it to do if water is that big of a deal to your game. Quote Link to comment Share on other sites More sharing options...
metaldc4life Posted September 19, 2014 Author Share Posted September 19, 2014 oh.. yeah it was a really big thing in my game because I am making an island ever since I bought leadwerks 2 weeks ago.. =;/ do you happen to know of any easy method perhaps to add a little something to it? (water wise?) Quote Link to comment Share on other sites More sharing options...
gamecreator Posted September 19, 2014 Share Posted September 19, 2014 Water was the second most requested feature in my poll so hopefully Josh considers it a high priority. 1 Quote Link to comment Share on other sites More sharing options...
shadmar Posted September 20, 2014 Share Posted September 20, 2014 Ok I will fix the waterprefab today. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted September 20, 2014 Share Posted September 20, 2014 Ok here it is : 1. Unzip into your projects root and load the Water Example map OR 2. Drag Water.mdl into your scene (from Materials/Water) 3. Add your player prefab. 4. Add a skybox in the Scene/Root 5. Make sure all fields look like this , then hit run : Water_with_examplemap.zip 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted September 20, 2014 Share Posted September 20, 2014 Posteffects are not supported. (and I don't know why.. it just blanks out the water) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
metaldc4life Posted September 20, 2014 Author Share Posted September 20, 2014 thank you Shadmar works like a charm! Quote Link to comment Share on other sites More sharing options...
gamecreator Posted September 20, 2014 Share Posted September 20, 2014 Does this work for C++ projects where you don't have a player prefab and you add the skybox via C code? Quote Link to comment Share on other sites More sharing options...
metaldc4life Posted September 20, 2014 Author Share Posted September 20, 2014 i'm not sure I have to start from scratch again using lua.. =/ But at least there's water woot! lol Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 21, 2014 Share Posted September 21, 2014 @gamecreator: try this: https://github.com/Aggror/LeadwerksRenderFramework 1 Quote Link to comment Share on other sites More sharing options...
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