AggrorJorn Posted September 21, 2014 Share Posted September 21, 2014 I am not that far away from releasing the beta version for FlowGUI. Before I do so I want to see what the communities wishes are regarding GUI. Currently FlowGUI supports the following: buttons checkboxes radio buttons sliders labels text areas GUIStyles If you want to see something that isn't on the list, please leave a comment below. I can't make any promises but It will give me a nice indication on what you you guys want. 5 Quote Link to comment Share on other sites More sharing options...
Roland Posted September 21, 2014 Share Posted September 21, 2014 Really looking forward to see this. Has more features than my own simple version. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
gamecreator Posted September 21, 2014 Share Posted September 21, 2014 That seems like a pretty thorough list to me. Of course the resolution scaling, if implemented correctly, is the most important feature. Ease of use is also important. Finally, I'm not sure if your FlowGUI does this but I'd like to be able to create and destroy buttons purely by code, instead of requiring XAML like Noesis seems to. Thanks for working on this! Quote Link to comment Share on other sites More sharing options...
josk Posted September 21, 2014 Share Posted September 21, 2014 Having scipts where we can change parameters would be good. Parameters examples, play sound, transparency. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 21, 2014 Author Share Posted September 21, 2014 everything can be created by Script. For instance when you create a new button you can do some of the following things. myButton = FG_Button:Create() myButton:SetPosition(10, 20) myButton:SetScale(200, 60) myButton:SetStyle(style) myButton:SetText("button text") myButton:SetTransparency(0-1) myButton:SetColor myButton:SetNormalImage(image) myButton:SetHoverImage(image) myButton:SetClickColor(image) myButton:OnHoverEvent myButton:OnClickEvent myButton:OnDownEvent myButton:Active(true/false) myButton:Enabled(true/false) myButton:Destroy() 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted September 21, 2014 Share Posted September 21, 2014 Ah shoot, is this only Lua? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 21, 2014 Author Share Posted September 21, 2014 Yes. I honestly never considered making it for C++ as there is NoesisGUI. I figured people would go for that. Quote Link to comment Share on other sites More sharing options...
BES Posted September 21, 2014 Share Posted September 21, 2014 Ah shoot, is this only Lua? I saw a C++ one in the workshop ...I couldn't find a good lua one ...so I am glad Aggror made this one. And sorry Aggror I do not have any feedback, it seems pretty good to me...and useful. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
gamecreator Posted September 21, 2014 Share Posted September 21, 2014 I think TJ had one that was C++ so no worries. Quote Link to comment Share on other sites More sharing options...
Imchasinyou Posted September 22, 2014 Share Posted September 22, 2014 Im thinking as long as its well documented and has what you have so far, its gonna be a hit. Wouldnt it be nice to have an asset store where you could benefit from selling this GUI? Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
drakth Posted September 22, 2014 Share Posted September 22, 2014 Where can i download it from? Quote Link to comment Share on other sites More sharing options...
Rick Posted September 22, 2014 Share Posted September 22, 2014 I would like labels to be able to wrap text and perhaps have coloring formatting as well. Something like: lbl.Text = "{c='r', f='times'}This will be red and in ny times font {c='b'}while this will be blue and this entire thing will wrap based on the height" where {} is a table (you could parse the table out) that defines color and font (c, f). or something like that. Also list boxes (not just combo) would be nice. Quote Link to comment Share on other sites More sharing options...
BES Posted September 22, 2014 Share Posted September 22, 2014 Where can i download it from? He told me today its not ready yet, it will be ready maybe 4 weeks from now. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 22, 2014 Author Share Posted September 22, 2014 Where can i download it from? It is not out yet. I spend some time setting up the webshop as well as finishing the gui scaling, which can be quite nasty for some elements. I think it will be ready within 4 weeks. I do not work on this fulltime as I have a job as well as my own projects that I work on. I would like labels to be able to wrap text and perhaps have coloring formatting as well. Something like: lbl.Text = "{c='r', f='times'}This will be red and in ny times font {c='b'}while this will be blue and this entire thing will wrap based on the height" where {} is a table (you could parse the table out) that defines color and font (c, f). or something like that. Also list boxes (not just combo) would be nice. Thanks for the feedback Rick. You can set the font and color for individual gui element. Text can be wrapped in both width and height if desired. label:SetColor(Vec4()) label:SetFont(fontpath, size) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.