BES Posted September 24, 2014 Share Posted September 24, 2014 I have been working with 3D World Studio Again ...and I noticed Leadwerks 3 Editor has a similar layout to 3D World Studio.. But the Leadwerks 3 editor is missing some stuff that make it harder to use.. Short list of improvements: Carve Hollow Slice plane Extrude Face Selecting Verts Restore Face Hide Mask Export Export Selected Click-able stuff on the top of the editor with hotkeys would be nice.. Thanks! 3 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
BES Posted September 26, 2014 Author Share Posted September 26, 2014 Just for a visual of what I mean.. This WHOLE section in the attached picture was done with extruding and moving vertices.. I wanted to make the hall ways so that the middle section was raised ...but got to that corner and had to make a 3 way intersection piece pretty much.. I made that in 3D World Studio and I would not be able to make that in the Leadwerks 3 editor at this time. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Josh Posted September 26, 2014 Share Posted September 26, 2014 I agree. Also, OBJ and VMF export are added now. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
BES Posted September 26, 2014 Author Share Posted September 26, 2014 Awesome! thanks. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
cassius Posted September 26, 2014 Share Posted September 26, 2014 Being able to place lights in perspective widow would be high on my list. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
takis76 Posted September 29, 2014 Share Posted September 29, 2014 Hi, I had discussed this in the past and all of these nice functions will be added in future version. I also was suggest and creating , adding or deleting normals and faces on terrain to able to make entrances in underground levels. Another nice idea is creating more primitive 3D objects , like cone , sphere , torus , pyramid , hexagon and adding boolean operations , merge or subtraction surfaces and objects. The next version of leadwerks engine took some time. The editor needs more tools to be added. Most of the 3D modeling programs have a lots of advanced tools. Also the maps exported from 3D world studio must be fully compatible. I tried to export one map in B3D and I imported in Leadwerks engine and I wasn't able to edit all separated objects in the scene, all was merged as a single object. More tools like texturing and uv mapping or unwrap texturing must be added. I know is a lots of stuff. Quote Link to comment Share on other sites More sharing options...
cassius Posted September 29, 2014 Share Posted September 29, 2014 You can export to gmf from 3dws and then change extension to mdl I just did it five minutes ago.It needs version 5.6 of 3dws which was issued especially for le 2 users. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted September 29, 2014 Share Posted September 29, 2014 I am not sure we can expect the editor to become a fully fledged 3d app but something like 3dws would be great. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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