hippokittie Posted September 25, 2014 Share Posted September 25, 2014 Okay this may sound dumb but my textures arnt working. In my 3d modeling program they all look fine, and in the texture preview they look fine. Yet when they are on the model its just a solid color not my texture. Its not with all my models though, as my monsters all look fine. There is also an issue with the weapons as they look fine and textured in the previewer, but when in game they to are solid color. Not sure if things are going wrong when I import the models or if there is just an issue with how the texturing is being applied. Please do tell me I am not the only one with this issue! Quote Will Hall Morphodox Studios Link to comment Share on other sites More sharing options...
macklebee Posted September 25, 2014 Share Posted September 25, 2014 Sounds like you don't have your models properly UV mapped. Can you show a screen shot of your UV's? As always, without seeing an actual item in question whether it be a model or code, the best anyone can do is just guess. Please provide an example model that shows this behavior preferably in fbx so we can try it ourselves. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
hippokittie Posted September 25, 2014 Author Share Posted September 25, 2014 http://postimg.org/image/isvn2hy7v/ http://postimg.org/image/ej6dfbs0p/ http://postimg.org/image/5ak5cgwor/ There is the un textured uv, a textured uv, and a image from the 3d program. Any ideas? Quote Will Hall Morphodox Studios Link to comment Share on other sites More sharing options...
macklebee Posted September 25, 2014 Share Posted September 25, 2014 I suspect the face that looks smeared on the model has its UV not properly laid out/flatten and the edges of the UV are on top of each other. Most 3d modeling programs will allow to you to pick the corresponding UV by picking the model face in question... you could try that to make sure that the model has been properly unwrapped. Edit-- just out of curiosity which face on the model are you referring to? because offhand I cant tell from the textured UV screenshot because some of the textures being used look like what happens when textures are stretched from UV scaling... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
hippokittie Posted September 25, 2014 Author Share Posted September 25, 2014 In leadwerks all of them, it just turns the whole model brown. The uv's in the modeling program are all fine, i even put it in unity amd udk and aplied the textures and it looked fine. The only doffrence is me using fbx in leadwerks for the model. I also have an issu now with something else but ill message you about it. Quote Will Hall Morphodox Studios Link to comment Share on other sites More sharing options...
hippokittie Posted September 25, 2014 Author Share Posted September 25, 2014 Here is a picture of the model textured in leadwerks so you can see what I am talking about http://postimg.org/image/7t46o8twr/ Quote Will Hall Morphodox Studios Link to comment Share on other sites More sharing options...
Guppy Posted September 25, 2014 Share Posted September 25, 2014 have you dragged the material onto the model? and what does the shaders of the material say? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
macklebee Posted September 25, 2014 Share Posted September 25, 2014 Yes, after seeing a provided fbx model, it is missing texture coordinates/UV's completely. Possibly missing an export selection when exporting to fbx? What is your modeling app? i am sure there is someone here that has experience using whatever modeling app you are using that could help show what step you are missing. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
hippokittie Posted September 26, 2014 Author Share Posted September 26, 2014 Im using maya autodesk 2010. The thing with the export function is that it just exports as is. But why would it work with the creatures but not the weapons and other models? Quote Will Hall Morphodox Studios Link to comment Share on other sites More sharing options...
hippokittie Posted September 26, 2014 Author Share Posted September 26, 2014 Fixed it, apparently some of the faces where having issues, and I had to triangulate them instead of them being squares. Quote Will Hall Morphodox Studios Link to comment Share on other sites More sharing options...
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