Crazycarpet Posted September 25, 2014 Share Posted September 25, 2014 I think it would be very useful to have a plugin system for Leadwerks' map editor, I believe it would make Leadwerks that much more functional and moddable. For example lets say I want water in my game, well I could code buoancy and everything but I wouldn't be-able to easily add water to my map. 1 Quote Link to comment Share on other sites More sharing options...
nick.ace Posted September 26, 2014 Share Posted September 26, 2014 This actually has been proposed before, and this is what was said by Josh: The original 3D World Studio had this functionality, and this is a likely feature in the future, using LuaJIT. This has a lot of advantageous: Plugins are easy to write and cross-platform compatible. (No compiling required.) Plugins can be precompiled as LuaJIT machine code and distributed to protect the source code. LuaJIT can compile C code into the Lua binary object! So it basically makes a cross-platform version of a DLL. I'm a big fan of 3ds max's MaxScript plugins system, and would model the design after that. Edit: This was from March this year I think? So it's pretty recent, but plans may have changed and whatnot. Quote Link to comment Share on other sites More sharing options...
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