MrIslomaniac Posted February 4, 2010 Share Posted February 4, 2010 Good Evening Ladies and Gentlemen I just faced another problem:I load a model and when i collide with it, I go through it and then everything gets weird, watch it for yourself =) This is the code I am using: The model: TBody Hummer = LoadModel("abstract::hummer.gmf",0); PositionEntity(Hummer,Vec3(5,0,0)); EntityType(Hummer,2); SetBodyMass(Hummer,100); and the controller: TController LocalPlayer=CreateController(1.8,0.45,0,50); EntityType(LocalPlayer,1); SetBodyMass(LocalPlayer,80); SetBodyBuoyancyMode(LocalPlayer, 1); HELP Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 4, 2010 Share Posted February 4, 2010 I had the same problem, and the player controller went inside objects and then was thrown out. I found some fix, but can't remember right now what it was. Trying to remember now... EDIT: Ah yes, now I remember. I made a pivot child of the controller, and that messed everything up. So now I don't child anything, but only move and rotate "childs". A similar problem happened earlier also with animated models, and the fix was the same. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.