casey0726 Posted September 27, 2014 Share Posted September 27, 2014 Was just wondering if maybe you'd consider supporting Qubicle Constructor models. Here's the link to their website http://www.minddesk.com/. I know they already support unity and I think it'd be awesome if you could work with them to make a plugin for leadwerks. It's seem like it'd be a great option since their also planning on selling their program on steam. So people could buy leadwerks off steam and they could also buy an easy to use voxel modeling program for the games their creating with it. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted September 27, 2014 Share Posted September 27, 2014 Cute program. Do they export FBX? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
casey0726 Posted September 27, 2014 Author Share Posted September 27, 2014 Currently these are the export formats as of 1.6 Export OBJ, QEF, XML, RAWVOX, Minecraft .SCHEMATIC, VOX, VXL. Currently their still working on 2.0 for steam, so I don't know if in the future they'll provide more export options. It's actually kind of fun to use and from what I've seen the models are fairly easys to animate. However If you use them in the engine as a regular 3d model file, the polygon count would be too high. Reason I was wondering if you'd consider support for .qb files. I do think if you were to implement it, it'd give more options for art assests in the engine than what is currently available since the vox models are easier to create. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 27, 2014 Share Posted September 27, 2014 Have you requested they add a Leadwerks MDL exporter their forum? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
casey0726 Posted September 30, 2014 Author Share Posted September 30, 2014 So, I just posted over on their forums askings about it and this is what he said, "There's no plugin needed any longer and no workaround either. Q2 can export optimized meshes ac OBJ, Collada and FBX." So as soon as they release 2.0 I guess their will be no need for a plugin. Sorry to suggest something that didn't need suggesting. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 6, 2014 Share Posted October 6, 2014 Well, there page now explicitly says you can export FBX for Leadwerks now: http://www.minddesk.com 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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