Imchasinyou Posted September 27, 2014 Share Posted September 27, 2014 Is there any way to obtain an alpha shader for characters? I only have the option of diffuse, normal and specular. I have a character that I cant seem to remove some white around her hair even after several attempts. I have set to DTX5 but there is no alpha to make it invisible. Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
macklebee Posted September 27, 2014 Share Posted September 27, 2014 should be as simple as discarding the pixel if the alpha falls below a certain level... so after the line here: //Modulate blend with diffuse map outcolor *= texture(texture0,ex_texcoords0); add this line: if (outcolor.a<0.5) discard; granted this may require you to edit the original diffuse texture to lower the alpha in the areas you wish to discard 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Imchasinyou Posted September 28, 2014 Author Share Posted September 28, 2014 Thank you for the reply. Ill see what I can make of this and hopefully, I will be successful. Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
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