nick.ace Posted September 29, 2014 Share Posted September 29, 2014 I have an animated set of hands for a game I'm working on. The problem is that when I animated them, I animated them so that the main character is right-handed. For some reason, when I export the mesh is reversed in that it becomes a left handed mesh. Is there a way via Leadwerks to basically flip the mesh? Or would I need to modify a shader to allow this to happen? I tried to do negative scaling, but that sort of messes up the local coordinates for things like rotation. Quote Link to comment Share on other sites More sharing options...
Guppy Posted September 29, 2014 Share Posted September 29, 2014 I dont have it the editor here, but I seem to recall you could flip the direction of the axis with checkboxes Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
ChrisV Posted September 29, 2014 Share Posted September 29, 2014 What 3D modeling program do you use? It seems like the mesh gets flipped the wrong way on export? Maybe there's some option to change the handedness or orientation when you export the model? ? Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
nick.ace Posted September 29, 2014 Author Share Posted September 29, 2014 Well I'm using CharacterFX to do animation, which is kind of a primitive tool to be honest. I don't really like Blender much, so this is the only route I will go. But maybe Guppy's suggestion might help. For some reason it I can't find an option for this in UU3D. Quote Link to comment Share on other sites More sharing options...
cassius Posted September 29, 2014 Share Posted September 29, 2014 I have used uu3d to make a character face the opposite way using rotate around the y or z coord, can't remember which.Would that work for you? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
nick.ace Posted September 29, 2014 Author Share Posted September 29, 2014 I don't think that would work, because I have to physically switch the axes, and rotations wouldn't be able to do that, unless you are referring to something different and I'm misunderstanding it. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted September 29, 2014 Share Posted September 29, 2014 Nick, try this: in UU3D import your model, save as directx 9 and mark the option 'flip handedness' on export...then, re-import the directx file you just saved and save back as .fbx. That should fix it. Just tried it with an animated/rigged .fbx model, and it worked for me. 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
nick.ace Posted September 30, 2014 Author Share Posted September 30, 2014 Well, I reached my like quota today, Chris. Anyway, thanks so much for this tip! It worked really well! 1 Quote Link to comment Share on other sites More sharing options...
ChrisV Posted September 30, 2014 Share Posted September 30, 2014 Well, I reached my like quota today, Chris. Anyway, thanks so much for this tip! It worked really well! Well, i didn't. So, there you go! Glad i could help you! 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
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