Rick Posted September 29, 2014 Share Posted September 29, 2014 Per the chart in the link below if I change the CollisionType to Debris on a character controller physics mode I wouldn't expect characters to collide with each other but they still seem to from my testing. I'm looking for a situation where character controllers don't cause physical collision and I thought the collision type did that no matter what the physics mode (or at least I feel it should). http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/collision-r778 Link to comment Share on other sites More sharing options...
gamecreator Posted September 29, 2014 Share Posted September 29, 2014 Sounds like a bug but I'm curious: did you try setting your own custom collision numbers? I think there was a thread on this somewhere, though it may be unofficial. Link to comment Share on other sites More sharing options...
Josh Posted December 20, 2014 Share Posted December 20, 2014 I believe this is fixed. Please tell me if that is not the case. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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