randomkeyhits Posted September 29, 2014 Share Posted September 29, 2014 Either I've missed a stage out in the process or I've simply misunderstood something. I create a material for a floor surface and then create a simple box primitive shaped at 300x300x50. I drop the material onto the box and go to faces and centre it so it fits nicely. From the scene I then right click and save as a prefab. When I drag from the prefab folder into the scene the texture is as I expect, but if I move the object in the scene the texture jumps to a random offset so that I have to go back into the face editor and re-orientate it again. Is there any way to ensure the texture stays pinned as saved? Quote content over form, game play over all. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted September 29, 2014 Share Posted September 29, 2014 You need to lock the texture. Under the edit menu I think. (Sorry I'm not on the computer to check) Quote Link to comment Share on other sites More sharing options...
randomkeyhits Posted September 29, 2014 Author Share Posted September 29, 2014 Thanks for the input. From Josh's blog it looks like locking should be the default which is good but I can't find any option to toggle it at all. Looked through all the menus but no luck so far. Whats interesting is that when i place a 2x3 prefab set and go into face mode it seems to show that the texture offsets are in world co-ordinates and not local to the prefab. Toggling the local/global co-ord has no effect on this. I'll keep plugging at this but any advice is welcome. Quote content over form, game play over all. Link to comment Share on other sites More sharing options...
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