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What is Leadwerks Measurements?


SlipperyBrick
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Imperial nose lengths !

 

As long as you stay consistent does it really matter? that said however I seem to recall josh switching from meters to cm some time ago I believe you can set it up per map ( defaulting to cm )

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Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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1 unit = 1 meter

 

The default grid in the editor displays cm, but it's still the same scale, 0.01 units = 1 cm. The position input dialog displays it in cm, but it's still the same scale.

 

The reason for this is that 256 cm is just about the right height for a wall, so it makes the texture mapping work out nicely. It was a little weird conceptually when I realized I could display any units I wanted without changing the scale.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Maya users if you want your grid synced with Leadwerks and your modelling in centimetres to the Leadwerks mapping standards I've found the following settings for your Maya grid to work perfectly when getting your models in to Leadwerks (especially if your working modular) biggrin.png

 

Length and width = 480 (you can change this to what works best for you)

Grid lines every = 480

Subdivisions = 15

 

Hope this helps some of you and as I said this is to work with centimetres so you may have to change your grid in Leadwerks from metres to centimetres.

 

Here are the mapping standards Josh recommends for Leadwerks smile.png

 

http://www.leadwerks.com/werkspace/topic/10016-mapping-standards/

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