SlipperyBrick Posted October 17, 2014 Share Posted October 17, 2014 I don't know whether this is something that I would need to change in code, or whether there is an option in the editor for this. I have some issues with seams and shadows. Here are some pictures to explain what the problem is, hopefully you can see what I mean http://gyazo.com/211e1bb46df91025ebcfdefecd5657c9 http://gyazo.com/7fb736366e1b430433f544728feb4a06 http://gyazo.com/c870d09a1f1b661a76f4c1075a991852 http://gyazo.com/c7c437d307cf40100013d495eafc2a95 All the meshes in this level are modular and fit to scale. I have snapped every single mesh so I wouldn't say this is an issue with my meshes not snapping together or having some slight seams that is leaking light. I think this is possibly an AO issue because when I get up close to these seams they disappear and are filled with shadow. Is this something that would involve AO and draw distance or am I completely wrong? Quote Link to comment Share on other sites More sharing options...
nick.ace Posted October 17, 2014 Share Posted October 17, 2014 It looks like the walls have no thickness, am I correct? Generally, those types of seams are a result of walls that are too thin. Unfortunately, the only real way to fix this problem is to make the walls thicker. 1 Quote Link to comment Share on other sites More sharing options...
codeape Posted October 17, 2014 Share Posted October 17, 2014 It looks like the walls have no thickness, am I correct? Generally, those types of seams are a result of walls that are too thin. Unfortunately, the only real way to fix this problem is to make the walls thicker. ... to evolve a little bit on that, I usually stick to these dimensions mentioned by Josh here: http://www.leadwerks.com/werkspace/topic/10016-mapping-standards/ 1 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted October 17, 2014 Author Share Posted October 17, 2014 I made these walls in Maya LT for modularity. The measurements are in meters and are 500x10x500. I will defo try and make them thicker though and see if that fixes the issues Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted October 17, 2014 Author Share Posted October 17, 2014 Just dropping a post again to let you guys know that you were actually right haha! It was the thickness of the walls. The seams are now gone, although shadows that are far away don't seem to be drawn until I get up close to them. This would be a setting in the lights though I think. I would like to say thank you though, you guys are awesome! XD Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 18, 2014 Share Posted October 18, 2014 http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/world/worldsetlightquality-r825 And yes, we are. 1 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted October 18, 2014 Author Share Posted October 18, 2014 @gamecreator. Ahh sweet man, I totally forgot about the lighting settings! I'll be upgrading to the C++ version next month so I am hoping to do some reading up on what extra stuff I can play with (changing shadow map resolution etc.) I'm pretty new to code but I am slowly learning Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.