Holloweye Posted February 5, 2010 Share Posted February 5, 2010 How can I paint just one surface of a model. Lets say that I just created a cube and I want to paint the front surface Texture1 and the top surface Texture2. How would I do that? Quote Link to comment Share on other sites More sharing options...
Niosop Posted February 5, 2010 Share Posted February 5, 2010 http://www.leadwerks.com/wiki/index.php?title=Surfaces#PaintSurface Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Holloweye Posted February 5, 2010 Author Share Posted February 5, 2010 So I have to create my own cube like in one of the tutorials right? Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 5, 2010 Share Posted February 5, 2010 No, you can do it like gamelib's ColorCube() function, which vertex paints any cube so that one face is of color1, and the opposite face is of color2, and it smoothly gradiates from one color to the other. But instead of vertex painting, you want just the surface, so you can paint it with a texture. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Holloweye Posted February 5, 2010 Author Share Posted February 5, 2010 No, you can do it like gamelib's ColorCube() function, which vertex paints any cube so that one face is of color1, and the opposite face is of color2, and it smoothly gradiates from one color to the other. But instead of vertex painting, you want just the surface, so you can paint it with a texture. I just made a cube from scratch. But thanks anyway. Problem solved! Quote Link to comment Share on other sites More sharing options...
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