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Can't Add Shaders to Material


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Yeah, i noticed the same. You have to select it twice, then it works. smile.png

Not sure if this behaviour is intentionnal, or a bug.

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ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

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Yes, I can confirm the bug where it opens the file select dialog twice. But if i just select the shader again in the second file select dialog, it will allow you to save the material correctly. This might get you through until Josh can resolve the second opening of the dialog.

 

Edit -- ChrisV beat me to it... I would definitely call that a bug unless Josh just wants us to be extra extra sure thats the shader we want to use.. tongue.png

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Edit -- ChrisV beat me to it... I would definitely call that a bug unless Josh just wants us to be extra extra sure thats the shader we want to use.. tongue.png

biggrin.png

 

ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

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