Gonan Posted October 30, 2014 Share Posted October 30, 2014 Bug report. Both the debugger and run crash. The map is loaded onto the workshop. I've cut it down to its bare essentials to show the bug. The box2 has a mass of 6 although this does not seem to matter. If the box is made smaller in the x direction it seems to crash less. if the box is lifted out of the terrain it seems to crash less If the box is placed in different positions the box may fly out of the ground in a different manner. The crash can occur immediately on start of the display or after a couple of seconds. I've had the crash before and after the patch update released today. 30/10/2014 With a particular size and position the crash is consistent, and happens each run/debug. With other sizes and positions the non crash is consistent. I think that the bug is somehow related to the physics. I have managed to place the box into the terrain so that it will fly right out of the top of the view, you can turn and watch it spinning as it flies past, and doesn't cause a crash. Link to comment Share on other sites More sharing options...
Admin Posted October 30, 2014 Share Posted October 30, 2014 I found where this is occuring in the physics calculation. I do not have an explanation why yet. In the future, you can add files as an attachment to your forum post. Link to comment Share on other sites More sharing options...
Admin Posted October 30, 2014 Share Posted October 30, 2014 Reported here: http://newtondynamics.com/forum/viewtopic.php?f=9&t=8732&p=56663#p56663 Link to comment Share on other sites More sharing options...
Admin Posted October 30, 2014 Share Posted October 30, 2014 I uploaded your map here since putting it in the Workshop might confuse people: start.rar Link to comment Share on other sites More sharing options...
Josh Posted November 1, 2014 Share Posted November 1, 2014 I think I found the cause. If I increase the value DG_MAX_COLLIDING_FACES the crash does not occur. Seems like pretty sloppy coding, if that is the case. I am discussing this with Julio. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 1, 2014 Share Posted November 1, 2014 The problem is fixed and will be provided in the next build. Thanks for your help. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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