Gonan Posted October 31, 2014 Share Posted October 31, 2014 Can create and move an entity in the scene tab to become a child of another, for instance a light to become a child of Player. However If I want to undo that relationship, I can't find a way to do so. I can move the child to become a child of a different parent, but not to make it independent. Is there a trick to performing this action? Quote Link to comment Share on other sites More sharing options...
macklebee Posted October 31, 2014 Share Posted October 31, 2014 try dragging the child entity to the scene's root to make it indpendent Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted October 31, 2014 Share Posted October 31, 2014 Pressing Undo doesn't do it? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Gonan Posted November 1, 2014 Author Share Posted November 1, 2014 Thanks both solutions work. Ctrl-z undoes other things done in sequence in the current editing session, so selecting the item to make a child and clicking ctrl-z doesn't make it a child, unless it was the last action done, or you undo you other actions to get to the one that put it there. If you have saved the changes and reloaded Leadwerks you will need to use the drag to the scene root method. Dragging the child to the root of the scene tab - dropping, and left clicking on the root also works, though you will probably need to use the mouse wheel to get to the root, as the scene tab doesn't auto scroll while dragging. If you don't have a mouse wheel you can drag it to other parents and scroll and re-drag to reach the scene root. Quote Link to comment Share on other sites More sharing options...
Gonan Posted November 1, 2014 Author Share Posted November 1, 2014 Slight UI bug here, when you drop onto the root, the drag icon remains in place, so you don't have to left click, you can also scroll to get rid of it. When you drag onto other scene entries the icon disappears correctly. Quote Link to comment Share on other sites More sharing options...
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