NoIE Posted November 2, 2014 Share Posted November 2, 2014 Incidentally, the program still crashes when you open the texture editor. Please forgive my poor English. Link to comment Share on other sites More sharing options...
Guppy Posted November 2, 2014 Share Posted November 2, 2014 LE isn't internationalised so stay clear of extended ASCII and utf-8. Also living with in a country that uses different comma and thousands separators causes a world of trouble System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
NoIE Posted November 2, 2014 Author Share Posted November 2, 2014 LE isn't internationalised so stay clear of extended ASCII and utf-8. Also living with in a country that uses different comma and separators causes a world of trouble Do you say that the path and file name? The path and file name only ASCII characters, and no commas and separators. Please forgive my poor English. Link to comment Share on other sites More sharing options...
danieru Posted November 2, 2014 Share Posted November 2, 2014 I'm having this bug too, perhaps Josh should test Leadwerks in a spanish installation of ubuntu Link to comment Share on other sites More sharing options...
Josh Posted November 2, 2014 Share Posted November 2, 2014 I'm making this call when the engine starts: setlocale(LC_ALL,"en-US"); So that should override your regional settings. But apparently that isn't working. Are there any messages like "Error: Failed to load texture ______" when you run the game? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DerRidda Posted November 2, 2014 Share Posted November 2, 2014 This string looks wrong, it should be an underscore between the en and US and you are missing utf-8. Try this instead setlocale(LC_ALL,"en_US.UTF-8") Link to comment Share on other sites More sharing options...
NoIE Posted November 2, 2014 Author Share Posted November 2, 2014 I'm making this call when the engine starts: setlocale(LC_ALL,"en-US"); So that should override your regional settings. But apparently that isn't working. Are there any messages like "Error: Failed to load texture ______" when you run the game? I type in a terminalexport LANG=en_US.UTF-8 export LC_ALL=en_US.UTF-8 steam Problem Solving. And it not crash when open Texture Editor. Thank you! Please forgive my poor English. Link to comment Share on other sites More sharing options...
Josh Posted November 3, 2014 Share Posted November 3, 2014 Added that to the source. Thank you. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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