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Incorrect shadows after crash


Rick
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The editor crashed on us from some prefab and now the lighting is wrong.

 

So in this map there is a csg box with the inside hallow. The ambient light has been turned to 0. Inside the box should be completely dark and it was before the crash. I have 3 directional lights in the scene but this doesn't matter in a new project. The light shouldn't be penetrating inside. If I disable 2 of the directional lights we then we it 100% dark inside, but this shouldn't matter.

 

What is going on? The crash clearly broke something.

 

rick_test.rar

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  • 1 month later...

Rick, two of your directional lights do not cast shadows, so they penetrate inside the box. I don't know what the other reply on this thread is about, it seems to be a new bug report.

My job is to make tools you love, with the features you want, and performance you can't live without.

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