Evil Resident Posted November 8, 2014 Share Posted November 8, 2014 Good day everyone Say I have a common wall between two rooms and each corresponding face have a defferent texture. Is there a way to apply one texture to a face and another texture for the other face of a brush? Or I just make two brushes (one for each room) like i'm doing right now? Or should I model these two texture walls in Blender? I'm asking because I was thinking about the number of assets I putting in my game and trying to keep it low. Thanks Ok sorry, I've found my answer . I thinck it was too simple. Quote Link to comment Share on other sites More sharing options...
cassius Posted November 9, 2014 Share Posted November 9, 2014 Was it edit/Select surface ? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Evil Resident Posted November 9, 2014 Author Share Posted November 9, 2014 Select face on the left side menu. Quote Link to comment Share on other sites More sharing options...
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