gamecreator Posted November 9, 2014 Share Posted November 9, 2014 I have a material with a diffuse texture and another grayscale texture, which I'm using as both normal and specular textures. When the shader is just diffuse, the texture looks fine. When I switch it to diffuse+normal+specular, the texture gets dark (same with just diffuse+normal). Is there something else I need to do to correct this? I tried saving the textures with different compression types but nothing changes it so far. There are also strange gray artifacts. Quote Link to comment Share on other sites More sharing options...
Einlander Posted November 9, 2014 Share Posted November 9, 2014 Are you using a grayscale image as normal? If so leadwerks doesn't support that.Either generate a normal from the diffuse, or try to use the displacement/tesselation for the grayscale image. 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted November 9, 2014 Author Share Posted November 9, 2014 Ah! Good catch. I'll try that. Quote Link to comment Share on other sites More sharing options...
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