Niosop Posted February 6, 2010 Share Posted February 6, 2010 I posted a video tutorial covering mesh retopology, UV unwrapping and xNormal texture baking in the resources section. http://leadwerks.com/werkspace/index.php?/page/index.html?record=17 1 Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
macklebee Posted February 7, 2010 Share Posted February 7, 2010 nice work niosop so if i understand correctly the whole retopo part is dependent on creating that initial plane and removing its vertices? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Niosop Posted February 7, 2010 Author Share Posted February 7, 2010 Yup. Or actually any object. You just need some other object. Placing an empty and adding verts to that might work as well, I have just always used a plane so that's what I'm used to. I uploaded it to Vimeo then uploaded s slightly clearer version, so it'll be about an hour until vimeo posts it it looks like. 1 Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
macklebee Posted February 7, 2010 Share Posted February 7, 2010 ok, makes sense. thanks for the video! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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