Chiblue Posted February 7, 2010 Share Posted February 7, 2010 I am working on an FPS probject, I m using Gamelib and I have a FPS type mesh which is simply bones structure with hand meshes, a gun and some animation.. I am trying to load this using the player class - model, does anyone have any helpful articles or code I can use to help me get me FPS weapon working, I am loading it as the current weapon... I have the mesh loaded, but unless I turn on debug I cannot see it in my scene.. if I turn around this is what I see... (attached).. first how do I load a weapon model into the weapon class in Gamelib, I am loadin this myself rather than having it in the editor map... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Canardia Posted February 7, 2010 Share Posted February 7, 2010 It looks like you don't have the skin shader in the gun's mat file. See the gun.mat example in the engine how to use the skin shader. You can use class="player" for the arms, then it will become a controllable player in the game. At the momemt gamelib doesn't have visible weapon models yet, but I could add it for the next version. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Chiblue Posted February 7, 2010 Author Share Posted February 7, 2010 I am ok with that, I guess is there a possibility of getting the vwep_gun.gmf and vwep_hands.gmf in a format that I can play around with like obj, 3ds, x, or even UU3D? That way I can try other weapons using the same animation controls and hands? Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 7, 2010 Share Posted February 7, 2010 I am ok with that, I guess is there a possibility of getting the vwep_gun.gmf and vwep_hands.gmf in a format that I can play around with like obj, 3ds, x, or even UU3D? That way I can try other weapons using the same animation controls and hands? from HERE I think. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Chiblue Posted February 7, 2010 Author Share Posted February 7, 2010 from HERE I think. I already have that, thanks.. I will look through it.. Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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