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help with gamelib..


Chiblue
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I am working on an FPS probject, I m using Gamelib and I have a FPS type mesh which is simply bones structure with hand meshes, a gun and some animation.. I am trying to load this using the player class - model, does anyone have any helpful articles or code I can use to help me get me FPS weapon working, I am loading it as the current weapon...

 

I have the mesh loaded, but unless I turn on debug I cannot see it in my scene.. if I turn around this is what I see... (attached).. first how do I load a weapon model into the weapon class in Gamelib, I am loadin this myself rather than having it in the editor map...

post-263-12655194154095_thumb.jpg

If it's not Tactical realism then you are just playing..

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It looks like you don't have the skin shader in the gun's mat file.

See the gun.mat example in the engine how to use the skin shader.

 

You can use class="player" for the arms, then it will become a controllable player in the game.

 

At the momemt gamelib doesn't have visible weapon models yet, but I could add it for the next version.

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I am ok with that, I guess is there a possibility of getting the vwep_gun.gmf and vwep_hands.gmf in a format that I can play around with like obj, 3ds, x, or even UU3D?

 

That way I can try other weapons using the same animation controls and hands?

If it's not Tactical realism then you are just playing..

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I am ok with that, I guess is there a possibility of getting the vwep_gun.gmf and vwep_hands.gmf in a format that I can play around with like obj, 3ds, x, or even UU3D?

 

That way I can try other weapons using the same animation controls and hands?

 

 

 

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