Admin Posted November 12, 2014 Share Posted November 12, 2014 If you have an Oculus Rift DK2 and want to try out a simple test with Leadwerks you can download it here: REMOVED The Rift configuration utility must have your display mode set to "Direct". Press space to get rid of the warning. WASD moves, mouse looks left and right. Use your head to look up and down. No optimizations to the camera class have been performed yet but it runs fast on my hardware. 2 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted November 12, 2014 Share Posted November 12, 2014 Nice. I don't have a Rift but I'm curious: why doesn't head movement control looking left and right too? Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2014 Share Posted November 12, 2014 Well it does...it's just that the mouse movement only moves left and right, and the up/down motion is disabled. Normally you look around with your head and only use the mouse when you have to go outside the range of rotation you can do sitting at your desk. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
codeape Posted November 12, 2014 Share Posted November 12, 2014 Awesome Josh! Quote Link to comment Share on other sites More sharing options...
wayneg Posted November 12, 2014 Share Posted November 12, 2014 Can't wait for commercial version of Oculus VR, let's hope more Leadwerks goodness follows! Imagine nice sunny day, sandy beach, wind, waves, and a few birds all this on cold winters day, Relax while Leadwerks and Oculus take you away. Ahhhhh Quote Link to comment Share on other sites More sharing options...
BES Posted November 12, 2014 Share Posted November 12, 2014 I was considering getting Oculus ...since it seems to be the new way to game now... will have to do it later since I cant get it now.. Glad you got it working in Leadwerks though ...awesome! Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2014 Share Posted November 12, 2014 Well Klepto did the initial implementation and I just added to that. It saved me a lot of time. I posted a pretty serious bug on their forum here but it seems like posts just get pushed to the bottom and ignored: https://forums.oculus.com/viewtopic.php?f=34&t=16993 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
BES Posted November 12, 2014 Share Posted November 12, 2014 Might have to just email them directly with this issue ... support@oculusvr.com ...if no one responds to your posts... Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Rastar Posted November 12, 2014 Share Posted November 12, 2014 Nice one, working great on my end (using a GTX750)! No noticeable judder. Looking forward to the "official" integration! Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2014 Share Posted November 12, 2014 All I want to do is integrate it into the API a bit better and make it so directional light shadows only get rendered once for both eyes. There will be some small glitches like occlusion culling not working 100% right in every possible situation, but it will be good enough to release as "beta support". I turned off display mirroring and vsync and the speed is very fast now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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