DarthRaff Posted February 7, 2010 Share Posted February 7, 2010 Hi, I have that question: Is better to use four textures 1024x1024 or one 4096x4096 where are the four 1024x1024 together in, for example , a interior of a mansion? I have this doubt now when i'm remaking my model of a mansion using milkshape 3d(because i don't like the difficult of other programs like 3dsmax or blender) since we can't load 3dws models(i know we can pass 3dwstogmf but is better not for me). So what do you think about? thanks Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 7, 2010 Share Posted February 7, 2010 I would make actually four 4096x4096 textures to get maximum quality. Then you can also make low-end version of the game by replacing the 4096x4096 textures with 1024x1024 textures, and you don't need to change anything in code or assets for the low-end version of the game. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
DarthRaff Posted February 7, 2010 Author Share Posted February 7, 2010 Hi, Thakyou for your answer. Then, there is no difference in performance if i use one texture 4096x4096 with the four textures 1024x1024 inside or use the four textures 4096x4096? Quote Link to comment Share on other sites More sharing options...
Marcus Posted February 7, 2010 Share Posted February 7, 2010 Please keep in mind that four 1024x1024 textures do not equal one 4096x4096. It is actually sixteen 1024x1024 that would equal one 4096x4096. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 7, 2010 Share Posted February 7, 2010 One surface using one texture is faster than four surfaces using four textures. However, I don't think there is any significant difference, and you should use whatever makes things easier for you. I can't imagine it would be easy trying to make a big image containing all your different textures. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DarthRaff Posted February 7, 2010 Author Share Posted February 7, 2010 Ok, thank you very much for your help everybody Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted April 7, 2010 Share Posted April 7, 2010 when you have a scene with lots of objects with lots of textures .. i think It's better to make one big texture, which contain 4 textures, becuase Binding texture is not so fast and it can make a big difference in large scene. Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
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