Roland Posted November 18, 2014 Share Posted November 18, 2014 Bug or not. However I think Blend::Invisible is missing in Blend.h At least I if you check the LUA code for FPSPlayer its referring to a blend-mode = 5 for invisible. #include "../Leadwerks.h" namespace Leadwerks { class Blend//lua { public: static const int Solid;//lua static const int Alpha;//lua static const int Shade;//lua static const int Light;//lua static const int Mod2X;//lua static const int Invisible;//<<<< add this (=5) }; } Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Josh Posted November 18, 2014 Share Posted November 18, 2014 ty My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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