BLaBZ Posted February 7, 2010 Share Posted February 7, 2010 I've been writing my game with Max and miniB3d, was wondering how difficult it would be to switch engines? I've noticed there are similarities in the functions, has anyone tried this? Quote = OpenGL Link to comment Share on other sites More sharing options...
Canardia Posted February 7, 2010 Share Posted February 7, 2010 I guess most commands will be the same, like CreateCube, MoveEntity, PaintEntity, etc..., but also internal functionality will be the same, since Leadwerks Engine is written with BlitzMax. The only difference is that Leadwerks Engine has more commands than miniB3D, because it has also more features. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
cassius Posted February 7, 2010 Share Posted February 7, 2010 You would have to make a fresh start to your game with le although some of your minib3d code would ptobably work with some modification. You also need a good graphics card with le. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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