Roland Posted November 23, 2014 Share Posted November 23, 2014 Documentation void SetInput(float angle, float move, float strafe=0, float jump=0, bool crouch=false, float maxaccel=1) Reality void SetInput(const float angle, const float move, const float strafe=0, const float jump=0, const bool crouch=false, const float maxaccel=1,const float maxdecel=0.5, const bool detailed=false) http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitysetinput-r706 Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Josh Posted November 23, 2014 Share Posted November 23, 2014 It's because these are not fully implemented / supported. If you follow the docs you're fine. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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