ChaoticRetro Posted November 28, 2014 Share Posted November 28, 2014 So I purchased some models from arteria3d a long time ago and I decided to try the tree models that I bought and put it in leadwerks. But there are still white textures on the leaves I don't know why though. Here's a picture of it: Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 28, 2014 Share Posted November 28, 2014 Save the palm texture in a format that supports alpha - like DXT5. The default for when LE converts a texture to a *.tex file is DXT1 which doesn't support alpha. Also, you will need to use the 'diffuse+normal+alphamask.shader' in the material for the palm leaves so it will discard the unwanted white edges. Make sure you create a normalmap of the texture as well and add it to the material. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
ChaoticRetro Posted November 28, 2014 Author Share Posted November 28, 2014 Save the palm texture in a format that supports alpha - like DXT5. The default for when LE converts a texture to a *.tex file is DXT1 which doesn't support alpha. Also, you will need to use the 'diffuse+normal+alphamask.shader' in the material for the palm leaves so it will discard the unwanted white edges. Make sure you create a normalmap of the texture as well and add it to the material. Thank you,I'll try this out and see how it goes. Update: It works! Thank you so much! Quote Link to comment Share on other sites More sharing options...
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