BadMasterUA Posted November 29, 2014 Share Posted November 29, 2014 hi all, decided to make his weapon using a standard script. But there probdemoy, in my arms there is no flash and it does not deal damage. I prekreplyu video that you would have been understandable. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted November 29, 2014 Share Posted November 29, 2014 I think you are using the wrong model. You need to select the prefab of the gun you wish to use not the model. This video shows you how to use the DLC Hope this helps. Quote Link to comment Share on other sites More sharing options...
BadMasterUA Posted November 29, 2014 Author Share Posted November 29, 2014 I think you are using the wrong model. You need to select the prefab of the gun you wish to use not the model. This video shows you how to use the DLC Hope this helps. thank you but I can not afford them to buy too expensive for me (for the cost I eat week in my country) Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted November 29, 2014 Share Posted November 29, 2014 Oops, sorry. I thought you were using the DLC. Try Imchasinyou's video https://www.youtube.com/channel/UC-zfMu2hnZ4BlzBR-CfQbUA 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 30, 2014 Share Posted November 30, 2014 Is that the crawler prefab or just the plain model? The prefab has script and settings and the model is just a dumb 3D mesh. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
BadMasterUA Posted November 30, 2014 Author Share Posted November 30, 2014 Thirsty Panther Thank look now download videos Is that the crawler prefab or just the plain model? The prefab has script and settings and the model is just a dumb 3D mesh. I uploaded model and added the script and save it in a Prefab Quote Link to comment Share on other sites More sharing options...
Imchasinyou Posted November 30, 2014 Share Posted November 30, 2014 I think what you need to do is what i show in my video. Add a pivot, adjust it to the tip of the barrel of the gun and name that pivot "muzzle". Make that pivot a child of the gun so that it follows the gun or look throught all the parts of that model of the gun in the model editor (double click it in the asset browser) and see if there is some point made at the barrels end and rename it as the muzzle. In the script provided by josh with the DLC weapons pack, it is looking for the muzzle tip in order for it to create the flash of the gun firing and create the "bullet". Hopefully this helps but take a few minutes and watch my video. It just might help. Please let us know if you get this resolved. 1 Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
BadMasterUA Posted November 30, 2014 Author Share Posted November 30, 2014 I think what you need to do is what i show in my video. Add a pivot, adjust it to the tip of the barrel of the gun and name that pivot "muzzle". Make that pivot a child of the gun so that it follows the gun or look throught all the parts of that model of the gun in the model editor (double click it in the asset browser) and see if there is some point made at the barrels end and rename it as the muzzle. In the script provided by josh with the DLC weapons pack, it is looking for the muzzle tip in order for it to create the flash of the gun firing and create the "bullet". Hopefully this helps but take a few minutes and watch my video. It just might help. Please let us know if you get this resolved. Thanks so yes it is, now think how to make what the player had more than one weapon and that it would have been possible to select Quote Link to comment Share on other sites More sharing options...
Imchasinyou Posted November 30, 2014 Share Posted November 30, 2014 I think the player can carry as many different weapons as you place into the scene. Ive carried 5 at once and just scrolled through them with the mouse wheel. Id limit the actual nimber of weapons the player could carry at one time if I knew how. . . . I think 2 is fine but possibly 3 would work as long as its one of 3 classes so a knife, a pistol and a heavy or primary weapon. would be really nice to set it up if the player picked up another weapon of the same class, the first weapon dropped onto the ground and could be retreived but its all in the scripting of which I cant do so Ill have to hit up some friends for that Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
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