cassius Posted December 1, 2014 Share Posted December 1, 2014 Not sure if this is a bug. The jump height of my ( third person ) character is set at 5.0 which works fine at first ,but after character has walked over hills in terrain the jump height becomes as high as the hills were.Anyone had this problem? EDIiT: After further checks I see that this behaviour reverts back to normal after a short while. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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