nick.ace Posted December 2, 2014 Share Posted December 2, 2014 I found this shader in the Leadwerks shader folder: diffuse+normal+specular+env.shader Anyway, I am assuming this shader is sort of like a reflection shader, but I can't get it to display. Has anyone used this shader before for a material? If so, do you know what texture slots should be filled with what? Quote Link to comment Share on other sites More sharing options...
shadmar Posted December 2, 2014 Share Posted December 2, 2014 It's kind of broken, I wonder why it isn't reported. Try these: http://www.leadwerks.com/werkspace/topic/10215-contribution-metal-shader-for-le3/page__hl__reflection 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
nick.ace Posted December 3, 2014 Author Share Posted December 3, 2014 Thanks Shadmar! I found something else you wrote in the wiki and decided to use that instead to make a customized shader. 1 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted December 3, 2014 Share Posted December 3, 2014 Hmmm where is this Wiki? Do you have a link? I got the Leadwerks Wiki page but can't find anything about shaders on the Wiki page. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted December 3, 2014 Share Posted December 3, 2014 http://leadwerks.wikidot.com/ 2 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted December 3, 2014 Share Posted December 3, 2014 Thanks gamecreator! Quote Link to comment Share on other sites More sharing options...
YouGroove Posted December 4, 2014 Share Posted December 4, 2014 It's kind of broken, I wonder why it isn't reported. I reported it long time ago : http://www.leadwerks.com/werkspace/topic/9327-diffusenormalspecenvironment-not-working/page__hl__environment It seems it has not been fixed since 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
nick.ace Posted December 4, 2014 Author Share Posted December 4, 2014 Ok, I just uploaded my shader to the Workshop. I think that it is supposed to be what the original shader was going to produce (although the transparency of the diffuse texture may be different). Quote Link to comment Share on other sites More sharing options...
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