Thirsty Panther Posted December 3, 2014 Share Posted December 3, 2014 Has anyone tried the new broadcast function in Steam ( beta) http://steamcommunity.com/updates/broadcasting Allows your friends to watch you play games. I thought it could be used to give live tutorials of Leadwerks. It currently doesn't let your record. Interesting. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted December 3, 2014 Share Posted December 3, 2014 There are other better alternatives like FFsplit and Twitch but it's nice to see Steam putting this out there. Quote Link to comment Share on other sites More sharing options...
Rick Posted December 3, 2014 Share Posted December 3, 2014 I'll give it a look and maybe do a live tutorial. Twitch seems to have a fairly big delay the last time I tried to help someone on it and twitch always freezes for me so I'm not a fan of it. I have something like 10Meg download and twitch just pauses all the time. 1 Quote Link to comment Share on other sites More sharing options...
Gonan Posted December 3, 2014 Share Posted December 3, 2014 I'm having lots of problems with leadwerks since joining the steam broadcast beta. I had put it to allow anyone to view, and started playing MidnightPatrol on the leadwerks game player. When looking at game on the workshop, it was not showing a weapon, no error message in the log, but also not showing a loading in the log for a weapon either. Can anyone confirm that the weapon loads if the haven't started using the steam broadcast beta. Ive opted out of the steam broadcast beta, re-booted my pc. I have also tried to publish using the project manager, with a backup of my game, to the desktop, again no weapon. Exporting creates a zip, expanding the zip, gives a game but the character aren't animiated, but the weapon is displayed with cross hairs as it should. However as soon as an AI attack begins the game freezes, with a lua error, not enough memory appearing after about 30 seconds. I also noted that the project was marked with ! and needed an update in the project manager. And this updated 6 files. I've opted out of the broadcast beta but the problems still persist. I don't know if it is the steam broadcast beta, but thought I had better warn others to be wary in case it is. I am also using leadwerks beta , but don't know how to get back to the 3.3 release. There isn't an option on the properties to not participate, so its still showing as beta on my steam library. So it could also be a beta update of leadwerks. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 3, 2014 Share Posted December 3, 2014 I just played Midnight Patrol and didn't start with a weapon: Launching process "C:\Program Files (x86)\Steam\steamapps\common\Leadwerks\Templates\Lua\$PROJECT_NAME.exe" -sandbox +game "C:\Users\Josh\AppData\Local\Leadwerks\Workshop\251810\Game_334760751_76561197997618286_MidnightPatrol.zip" +screenwidth 1920 +screenheight 1080 -fullscreen +lightquality 2 +multisample 1 Initializing Lua... Lua sandboxing enabled. Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Scripts/Error.lua" Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Scripts/App.lua" Initializing OpenGL4 graphics driver... OpenGL version 400 GLSL version 400 Device: Intel® HD Graphics 4000 Loading map "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Maps/MountainLoop.map"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/ground plants/bush10.mat"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/shaders/model/diffuse+normal+alphamask.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Model/Shadow/shadow+alphamask.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/ground plants/bush10.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/ground plants/bush10_dot3.tex"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/bamboo palm/bamboopalm.mat"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Model/Shadow/shadow.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/bamboo palm/bamboopalm.tex"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/Effects/default.mat"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/shaders/particles/default.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/Effects/default.tex"... Loading model "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/crawler.mdl" Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/crawler.mat"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/shaders/model/animated/diffuse+normal+specular.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/shaders/model/shadow/shadow+animation.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/crawler.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/crawlerdot3.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/crawler_spec.tex"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/crawler_eyeball.mat"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/d_eyeball.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/crawler/crawler_eyeballdot3.tex"... Loading prefab "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/prefabs/player/fpsplayerwithpistol.pfb"... Loading model "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/models/characters/generic/generic.mdl" Loading component "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/player/fpsplayer.lua..." Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/player/fpsplayer.lua" Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Scripts/Functions/ReleaseTableObjects.lua" Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/concrete/concrete_dirty.mat"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/concrete/concrete_dirty_diff.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/concrete/concrete_dirty_dot3.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/concrete/concrete_dirty_spec.tex"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Model/diffuse+normal+specular.shader"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/the zone - crates/crate02.mat"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/the zone - crates/Crate02.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/the zone - crates/Crate02_dot3.tex"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Model/diffuse+normal.shader"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/nature/terrain_savannah_rockwall.mat"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Model/diffuse+normal+specular+displacement.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/nature/terrain_savannah_rockwall.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/nature/terrain_savannah_rockwalldot3.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/nature/terrain_savannah_rockwall_disp.tex"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/ground plants/plant22.mat"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/ground plants/plant22.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/ground plants/plant22_dot3.tex"... Loading model "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/dead tree/deciduous.mdl" Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/dead tree/debark1.mat"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/dead tree/debark1.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/dead tree/debark1_dot3.tex"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/dead tree/decbranch1.mat"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/shaders/model/diffuse+normal+specular+alphamask.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/dead tree/decbranch1.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/dead tree/decbranch1_dot3.tex"... Loading component "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/ai/monsterai.lua..." Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/ai/monsterai.lua" Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Scripts/AnimationManager.lua" Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Scripts/Functions/GetEntityNeighbors.lua" Loading sound "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Sound/Characters/mutant_injure_02.wav..." Loading sound "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Sound/Characters/mutant_attack_04.wav..." Loading sound "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Sound/Characters/mutant_attack_06.wav..." Loading component "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/triggers/day.lua..." Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/triggers/day.lua" Loading component "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/triggers/collisiontrigger.lua..." Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/scripts/objects/triggers/collisiontrigger.lua" Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Terrain/stamp.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Terrain/updatenormals.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Terrain/clear.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Terrain/clipmap.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Terrain/terrain.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/gravel/pinkgravel.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/gravel/pinkgravel-dot3.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/materials/gravel/pinkgravel-height.tex"... 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Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/nobiax - materials stone/pattern_81_normal.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/nobiax - materials stone/pattern_81_height.tex"... Loading material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/Common/NavMesh.mat"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/shaders/model/flat/default.shader"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/HUD/crosshair.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/HUD/use.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/HUD/blood1.tex"... 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Loading sound "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Sound/Footsteps/Concrete/step2.wav..." Loading sound "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Sound/Footsteps/Concrete/step3.wav..." Loading sound "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Sound/Footsteps/Concrete/step4.wav..." Loading sound "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Sound/Footsteps/Concrete/jump.wav..." Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/Common/bfn.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/addons/scifi interior construction kit/sektor74587.tex"... Loading texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Materials/Sky/skybox_texture.tex"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Editor/skybox.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Lighting/ambientlight.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Lighting/pointlight.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Drawing/drawprimitive.shader"... Loading font "C:/Windows/Fonts/Arial.ttf"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Drawing/drawtext.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Lighting/spotlight.shader"... Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks/Templates/Common/Shaders/Drawing/drawimage.shader"... Process complete. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Gonan Posted December 3, 2014 Share Posted December 3, 2014 The version of MidnightPatrol was last updated on the workshop on 5th November. I'm pretty sure it was working with the auto pistol loaded at that time. I have a stand alone version built a couple of days afterwards, and that still works, It doesn't have steam initialised. So something has changed to stop it working, I am assuming Josh doesn't and hasn't run the steam broadcast beta. Ill try recreating another stand alone version. Quote Link to comment Share on other sites More sharing options...
Gonan Posted December 4, 2014 Share Posted December 4, 2014 I went to my WIP folder, and I didnt do the update, and it worked ok. After the Project Manager update, my problems returned. So I replaced the scripts I had updated with vanilla ones from the mygame and still had problems in that the crawlers were no longer animated. So I stopped leadwerks, and opened the mygame project, and copied the crawlers from prefab and model folders, deleting the original folders in my WIP. Restarted my WIP project and the animation is now working. I will have to re-add the customised logic back into my WIP. Is there any guidance on what or how to modify the .lua scripts so that we are protecting our code from being updated, if we are not supposed to update the supplied .lua scripts, whats the best way of inserting our customised logic? 1 Quote Link to comment Share on other sites More sharing options...
Gonan Posted December 9, 2014 Share Posted December 9, 2014 Revisited Steam Broadcast today, set to public view and played MidnightPatrol. Seemed to be working as normal for most of the time. It didn't seem to affect the game play, but did crash a couple of times, after playing for a while, which it also does when not using the steam beta. Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted December 10, 2014 Share Posted December 10, 2014 I find that as soon as someone joins me on Steam Broadcast that my FPS drops very low. I think everyone is having this problem though. Quote Link to comment Share on other sites More sharing options...
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