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Terrain Layers on Intel GPU


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Oops, sorry. I just commented out the top shader and uncommented the code code below it and it worked. When i looked it seemed that the only difference was the two variables i mentioned. After a closer examination it seems that it wasn't those at all but rather it was the texture() instead of the texture2d() that resolved the issue. I did some testes and it works great using texture.

 

//vec4 current = texture2D(texture0,ex_texcoords0);

vec4 current = texture(texture0,ex_texcoords0);

 

The uncommented one works.

 

Todd

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