Olby Posted December 5, 2014 Share Posted December 5, 2014 I don't recall if this has been requested before, so here it goes: Scene tab needs further enhancements to allow for efficient work on larger levels. I suggest adding HIDE and LOCK options. These are pretty self explanatory if you have used Photoshop or GIMP layers before. HIDE will hide the object from the viewports and LOCK will prevent the object from being altered in the viewports (in both cases objects are selectable in the scene tab and their parameters can be adjusted). As quick visualisation: If this is not possible then the easiest would be to add a right-click menu with LOCK and HIDE tick boxes. It should also work with multiple selected objects. Locking or hiding a parent should recursively do the same for its child objects. 9 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
SlipperyBrick Posted December 5, 2014 Share Posted December 5, 2014 I was talking to Dan22 about this the other day haha. Yes something like this would be amazing. Especially when you have loads of objects attached to a pivot and stuff. 1 Quote Link to comment Share on other sites More sharing options...
BES Posted December 5, 2014 Share Posted December 5, 2014 I agree, thumbs up. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Dan22 Posted December 5, 2014 Share Posted December 5, 2014 Yes, lets have this pls. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted December 6, 2014 Share Posted December 6, 2014 Would be very handy. The visibility control should be for the editor only I think. Quote Link to comment Share on other sites More sharing options...
codeape Posted December 9, 2014 Share Posted December 9, 2014 +1 Quote Link to comment Share on other sites More sharing options...
zomis Posted December 12, 2014 Share Posted December 12, 2014 +1 Quote Link to comment Share on other sites More sharing options...
Evil Resident Posted December 19, 2014 Share Posted December 19, 2014 Indeed, this would help alot especially when alot of assets are in one place. Quote Link to comment Share on other sites More sharing options...
xtom Posted January 4, 2015 Share Posted January 4, 2015 +1 and maybe an option to also hide/lock from right click context menu when editing in viewports 1 Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
YouGroove Posted January 20, 2015 Share Posted January 20, 2015 +1 Making lot of collision volumes and triggers for AI and other things in a level, this becomes quickly a pain to work on the level. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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