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Prefab children not getting Script:Start() called


Rick
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I have a prefab that has a child. The child has a script attached to it and it seems that child Script:Start() is not getting called.

 

I load with Prefab:Load(prefabName, Map.LoadScripts)

 

All children of the prefab really needs to have their Script:Start() be called when Map.LoadScripts is specified.

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Well I would disagree YouGroove. When you get into a pipeline of filling your game nested prefabs is efficient and allows for programmatic functionality. This is a bug because nothing should prevent this and this is NOT considered bad practice.

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Would it be possible to create a simple example that demonstrates the problem? Otherwise I am not sure I am creating your specific situation.

My job is to make tools you love, with the features you want, and performance you can't live without.

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