Gonan Posted December 9, 2014 Share Posted December 9, 2014 If you create a simple level, such as the one published on the steam workshop to friends and admins, ATEST33BETA A, and use the Project Manager Publish to desktop, the game will run but no weapon will be held by the FPSPlayer. Also if you add a weapon from the FPS Player pack, into the level, you can not pickup the weapon. If you run from the leadwerks editor the game runs correctly. This was created using the latest beta version of Leadwerks 3.3 with the publish to steam fix to display the initial weapon. if you empty data.zip or delete it, and copy the project folders into the published desktop folder, the game works correctly. Link to comment Share on other sites More sharing options...
Josh Posted December 19, 2014 Share Posted December 19, 2014 I get the same thing. Weird... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 19, 2014 Share Posted December 19, 2014 okay found it I think... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 19, 2014 Share Posted December 19, 2014 I thought I already fixed this, but it works now. Update coming tomorrow at latest... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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