gordonramp Posted February 8, 2010 Share Posted February 8, 2010 I know there are a few threads about this and I've tried all of the recommendations but am still having difficulty exporting an animated rig from Max. I've had the most luck exporting to Fbx and converting in UUnwrapPro. The soldier model converts fine. But when I try my own rigs, this is what happens... The animation is joined at the pelvis but the rest is separate from the mesh. Any idea why this might be? BTW. I'm using the Skin Modifier not Physique. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Canardia Posted February 8, 2010 Share Posted February 8, 2010 Do you have the skin shader in your mat file? Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
gordonramp Posted February 8, 2010 Author Share Posted February 8, 2010 I have.. texture0="abstract::mesh_512x512.dds" texture1="abstract::mesh_512x512dot3.dds" shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader="abstract::mesh_shadow_skin.vert" That's helped actually, I've got it sorted. Thanks. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
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