nick.ace Posted December 16, 2014 Share Posted December 16, 2014 I'm trying to get motion-blur working for my game, but I'm having a little trouble because I'm stuck at the most important part. Does anyone know how to get the previous screen? I imagine that there needs to be some sort of texture storage in the Lua post-process file, but I'm not really sure how to do this. Quote Link to comment Share on other sites More sharing options...
Ameshi Posted January 20, 2015 Share Posted January 20, 2015 Im trying to find a Motion Blur shader too. Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 20, 2015 Share Posted January 20, 2015 i havent tried it yet but there is already a motion blur shader in the workshop: http://www.leadwerks.com/werkspace/page/viewitem?fileid=366090530 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Ameshi Posted January 20, 2015 Share Posted January 20, 2015 Thanks I tried put in the FPSplayer script using the "import" function, and nothing happened. Maybe I need to do something else. Quote Link to comment Share on other sites More sharing options...
drarem Posted March 13, 2015 Share Posted March 13, 2015 Doing this in the FPSPlayer script after adding it to the root scene helped: self.camera:AddPostEffect("AddOns/Motionblur (Shader)/motionblur.lua") Quote Link to comment Share on other sites More sharing options...
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