cassius Posted December 19, 2014 Share Posted December 19, 2014 Since last nights update my main ( 3rd person) character has moved back to camera position and no longer fully visible. I made no changes in code or editor. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Guppy Posted December 19, 2014 Share Posted December 19, 2014 Since last nights update my main ( 3rd person) character has moved back to camera position and no longer fully visible. I made no changes in code or editor. check the update log - the updater has an annoying habit of overwriting files even if they have local changes System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
cassius Posted December 19, 2014 Author Share Posted December 19, 2014 The 3 files that make up my game, main.cpp app.cpp and app.h all seem to be unchanged. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted December 19, 2014 Author Share Posted December 19, 2014 Starting a new project does not help. Movement around the editor also very slow now. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted December 19, 2014 Author Share Posted December 19, 2014 Sometimes during movement character moves into correct place but disappears again every few seconds. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted December 19, 2014 Author Share Posted December 19, 2014 My game is based on aggrors third person tutorial in which the position of the character alternates between fps position and tps position so that view will not be obscured by walls etc. It uses the pick function. Is it possible that the pick function has somehow gone wrong during last update? amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted December 19, 2014 Share Posted December 19, 2014 Bones have been made pickable by default. I may change that before this goes public to avoid breaking any behavior. I recommend you switch to the default application branch. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted December 19, 2014 Author Share Posted December 19, 2014 I tried to reinstall but only got the indie version.Typed in the standard key but nothing happened amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted December 19, 2014 Share Posted December 19, 2014 You don't need to reinstall the program, and you will never need to reinstall the standard edition DLC. Just select the default branch in the app properties. http://www.leadwerks.com/werkspace/topic/8347-beta-branch-available-in-steam/ My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 19, 2014 Share Posted December 19, 2014 I have edited Bone so that their default behavior does not change. The user must call SetPickMode() if they want bones to be pickable with a hitbox. Update is not ready yet though. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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