The Color Red Posted December 23, 2014 Share Posted December 23, 2014 I was thinking about getting the Engine, mainly because I am on linux, and it looks like cool Engine! But I have a few questions first: When buying, what versions does that pertain to? The current major version and it's sub-versions only? The current major version and other major versions? Other [*]I am thinking of a game, and I would like to use a toon like shader, (Much like this) does the program come with something like that? [*]I saw that there were tools for making levels, with stairs, walls, floors etc. It mainly looked like for building the insides of buildings. My game is going to be a 3d side scroller like Super Smash Bros, Marvel vs Capcom, Little Big Planet, etc. and take place on fictional landscapes (such as clouds as platforms). Does the level building tool work for that? Or will I have to custom make those in a 3D program? [*]What kind of support is there for making "In game" menus such as speech bubbles or information menus that explain how to climb a wall (for example) or anything else similar? [*]When importing a FBX, do the textures automatically import and get assigned to the proper object? That is all I can think of for now... Quote Link to comment Share on other sites More sharing options...
Josh Posted December 23, 2014 Share Posted December 23, 2014 When buying, what versions does that pertain to? The current major version and it's sub-versions only? The current major version and other major versions? Other There hasn't been any paid updates since it was released on Steam, and I don't expect to do any more. Releasing a paid update would require a new app ID and it's not worth breaking compatibility with everything we have there now. I saw that there were tools for making levels, with stairs, walls, floors etc. It mainly looked like for building the insides of buildings. My game is going to be a 3d side scroller like Super Smash Bros, Marvel vs Capcom, Little Big Planet, etc. and take place on fictional landscapes (such as clouds as platforms). Does the level building tool work for that? Or will I have to custom make those in a 3D program? I think the CSG tools are make it easy to lay out your scene, and I expect this would translate into side scroller stuff as well.What kind of support is there for making "In game" menus such as speech bubbles or information menus that explain how to climb a wall (for example) or anything else similar? You would need to do some custom scripting to get the behavior you want but Lua is pretty easy. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted December 23, 2014 Share Posted December 23, 2014 To be clear, Leadwerks (and most engines) doesn't support 2D platformers like Little Big Planet. You would have to code all of your collision detection/responses yourself, pretty much from scratch. Quote Link to comment Share on other sites More sharing options...
The Color Red Posted December 23, 2014 Author Share Posted December 23, 2014 To be clear, Leadwerks (and most engines) doesn't support 2D platformers like Little Big Planet. You would have to code all of your collision detection/responses yourself, pretty much from scratch. I'm Not sure if you have played Little Big Planet, but it isn't a 2D game, that is a 3D game... Quote Link to comment Share on other sites More sharing options...
DerRidda Posted December 23, 2014 Share Posted December 23, 2014 Indeed, all the games mentioned are 3D and just mimic the perspective of old 2D side-scrollers. What The Color Red is trying to do should be easy enough. It has already been done before in LW2 http://www.leadwerks.com/werkspace/page/games/_/the-last-chapter-r25 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted December 23, 2014 Share Posted December 23, 2014 About game menus, LE3 don't have any GUI system, and if you don't want to code it , you can buy Agrorr GUI lib that is cheap. . It has already been done before in LW2 http://www.leadwerks.com/werkspace/page/games/_/the-last-chapter-r25 This was custom math physic code that was used, this game did not used LE2 physic or character functions. In LE3 you can't use Character controller that will always go on X-Z and can't be locked in X direction. So the solution is that you'll have to use a physic functions to position your characters like PhysicsSetPosition(...) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 23, 2014 Share Posted December 23, 2014 a basic player that walks on a fixed axis is certainly doable with the default character controller. however..... finetuning the physics behaviour is really difficult and quite an advanced topic. 2 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted December 23, 2014 Share Posted December 23, 2014 I suggest skimming this article: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/ 1 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 23, 2014 Share Posted December 23, 2014 Very good article. Describes the experience of working on character physics exactly as it goes in practice. Quote Link to comment Share on other sites More sharing options...
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