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Z Fighting Question


Quan
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I am building a Space combat simulator using Blitzmax + Leadwerks and I have noticed that the further you get away from the center of the world the more my models start jiggling and suffering from Z Fighting.

 

I think this is caused by floating point inaccuracy's and my poorly constructed model.

 

I have thought about changing my program so that the ship stays at the center of the world and the world itself moves or scaling everything down so it fits inside a smaller space.

 

I am wondering if anyone knows any other suggestions to minimize this ?

 

Thanks

BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870

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Increase the camera near range.

 

Thanks :)

 

My Camera range was:

 

CameraRange (cam, .1, 10000 )

 

and I changed it to:

 

CameraRange (cam, 10, 10000 )

 

Which has made a huge difference.

BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870

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