Quan Posted February 9, 2010 Share Posted February 9, 2010 I am building a Space combat simulator using Blitzmax + Leadwerks and I have noticed that the further you get away from the center of the world the more my models start jiggling and suffering from Z Fighting. I think this is caused by floating point inaccuracy's and my poorly constructed model. I have thought about changing my program so that the ship stays at the center of the world and the world itself moves or scaling everything down so it fits inside a smaller space. I am wondering if anyone knows any other suggestions to minimize this ? Thanks Quote BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870 Link to comment Share on other sites More sharing options...
Canardia Posted February 9, 2010 Share Posted February 9, 2010 Make sure you don't have any overlapping surfaces. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted February 9, 2010 Share Posted February 9, 2010 Increase the camera near range. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Quan Posted February 9, 2010 Author Share Posted February 9, 2010 Increase the camera near range. Thanks My Camera range was: CameraRange (cam, .1, 10000 ) and I changed it to: CameraRange (cam, 10, 10000 ) Which has made a huge difference. Quote BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870 Link to comment Share on other sites More sharing options...
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