MarkusR Posted December 25, 2014 Share Posted December 25, 2014 today i build a house. i have a front wall with a door (hole). i set the collision to polymesh. this works awhile. now it does not work anymore!? arrrgg. i remember i put the ground floor a littlebit down only. before i can walk inside only there where the door is. someone know a trick? today also i change to beta of leadwerks engine. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
gamecreator Posted December 25, 2014 Share Posted December 25, 2014 The person in this thread had a similar problem http://www.leadwerks.com/werkspace/topic/11364-doors-help-please/ Quote Link to comment Share on other sites More sharing options...
MarkusR Posted December 26, 2014 Author Share Posted December 26, 2014 hmm, he delete his sliding door, ok, i can try adding the model again. edit: remove and add again did not solve my problem :-( i attached the file i used. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Josh Posted December 26, 2014 Share Posted December 26, 2014 It works perfectly here. You might try updating your project if it is outdated. collisiontest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
MarkusR Posted December 26, 2014 Author Share Posted December 26, 2014 ahh, thanks, i see one difference. yesterday for testing i useing a single mesh. then i split it into objects with hirachy. u set the whole house to polymesh i set only the front wall to polymesh (and most of others to box because i think its faster.) thats a bug or a missing feature? :-) Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Josh Posted December 26, 2014 Share Posted December 26, 2014 You would have to press the "fit mesh" shape for each box shape to get the right shape. It would work but be very tedious. But I don't think there's anything wrong. I just set "polymesh" for the top-level object and it worked. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
MarkusR Posted December 27, 2014 Author Share Posted December 27, 2014 stange, today i insert the model again, the sub object frontwall works as polymesh. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
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