Gonan Posted December 27, 2014 Share Posted December 27, 2014 Hi, I was wondering what difference is made if you have a prefab loaded into a map and make a change, like its Team entry in the Script tab, you are informed that the entity will no longer be a prefab. Under what circumstances would there be a benefit to saving a new prefab. Is there any performance advantage from saving a new prefab and using it, rather than changing the original prefab multiple times on each new instance of the entity? Quote Link to comment Share on other sites More sharing options...
Josh Posted December 27, 2014 Share Posted December 27, 2014 There's no change in performance. It just means that if you go back and modify the prefab files, your changes will not be reflected in the map because the object is no longer a prefab. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Imchasinyou Posted December 28, 2014 Share Posted December 28, 2014 saving the new entity as a prefab only means next time you set it into the map, it will be the same as the first. There is no performance loss. You just wont have to set it as "good" or "neutral" again as a prefab. As a prefab, it has all the parameters set so you dont have to reapply them again. Thats the only benefit to saving it as a new prefab under a different name Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
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