codeape Posted December 28, 2014 Share Posted December 28, 2014 I looked in the update.log after the last update: Copying "/home/codeape/.steam/steam/SteamApps/common/Leadwerks/Templates/Common/Shaders\PostEffects\Bloom\hblur.shader.bak1" to "/home/codeape/src/git/leadwerks/branch/branch/Shaders\PostEffects\Bloom\hblur.shader.bak1"... Copying "/home/codeape/.steam/steam/SteamApps/common/Leadwerks/Templates/Common/Shaders\PostEffects\Bloom\vblur.shader.bak1" to "/home/codeape/src/git/leadwerks/branch/branch/Shaders\PostEffects\Bloom\vblur.shader.bak1"... Copying "/home/codeape/.steam/steam/SteamApps/common/Leadwerks/Templates/Common/Shaders\PostEffects\Bloom\bloom.shader.bak1" to "/home/codeape/src/git/leadwerks/branch/branch/Shaders\PostEffects\Bloom\bloom.shader.bak1"... Why is Leadwerks copying bak1 files from .steam/steam/SteamApps/common/Leadwerks/Templates/ to my project? Here is a diff of branch/Shaders\PostEffects\Bloom\bloom.shader and branch/Shaders\PostEffects\Bloom\bloom.shader.bak1 diff -w bloom.shader bloom.shader.bak1 78c78 < uniform float overdrive=1.0;//The higher this value, the brighter the bloom effect will be --- > uniform float overdrive=2.0;//The higher this value, the brighter the bloom effect will be Is this a bug? Link to comment Share on other sites More sharing options...
codeape Posted December 29, 2014 Author Share Posted December 29, 2014 I do this: > cd ~/.steam/steam/SteamApps/common/Leadwerks > find . -name *.bak* ./MyGame/Shaders/PostEffects/Bloom/hblur.shader.bak1 ./MyGame/Shaders/PostEffects/Bloom/vblur.shader.bak1 ./MyGame/Shaders/PostEffects/Bloom/bloom.shader.bak1 ./Templates/Common/Shaders/PostEffects/Bloom/hblur.shader.bak1 ./Templates/Common/Shaders/PostEffects/Bloom/vblur.shader.bak1 ./Templates/Common/Shaders/PostEffects/Bloom/bloom.shader.bak1 Should I be concerned over the bak files? Ok, they should be backups but to me they look newer than my non bak versions. Link to comment Share on other sites More sharing options...
Josh Posted February 3, 2015 Share Posted February 3, 2015 The bak files just got in there because I copied the whole shaders folder. I am removing them now. Thank you. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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