YouGroove Posted December 29, 2014 Share Posted December 29, 2014 Using a rock texture we can paint it on terrain. Combining this rock texture with an alpha mask we could paint pieces of this rock texture quickly or make non linear borders. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
nick.ace Posted December 29, 2014 Share Posted December 29, 2014 Can't you already do this now with the displacement map? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted December 29, 2014 Author Share Posted December 29, 2014 It's not a matter of displacement, it's like Photoshop, Zbrush and other programs when you use an alpha brush. On terrain painting with an alpha brush you could paint in the same way as above programs using alpha brushes. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
nick.ace Posted December 29, 2014 Share Posted December 29, 2014 I think I'm a little confused. The displacement map doesn't really displace (it basically allows the texture to blend in a non-linear fashion). Anyway, is this the effect you are looking for? I sometimes use displacement maps for decals on terrain, but you can use it for ground textures too, which gives the effect in the picture: http://steamcommunity.com/sharedfiles/filedetails/?id=288132701 Or is the method you are talking about more complicated? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted December 29, 2014 Author Share Posted December 29, 2014 Ok i thaught this channel was displacement shader.And this displacement map can have many uses, that indeed would allow to draw rocks anywhere on terrain. But i was just asking something else : a simple alpha mask when painting. Here is another better example : But it's a simple suggestion , nothing important. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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