MaybeMe Posted December 30, 2014 Share Posted December 30, 2014 Hey guys, Just purchased the engine today on sale, and I was wondering, how would someone play your game? Like what files would you give to them and does Leadwerks generate it's own executable? Thanks for reading! MM Quote Link to comment Share on other sites More sharing options...
nick.ace Posted December 30, 2014 Share Posted December 30, 2014 Hi MaybeMe! If you go under File->Program Manager there is a publish option for a project that you choose. The will create an .exe installer for you game (so you can distribute just that). I'm not sure if publishing on the Steam Workshop is the same process or not, but regardless, you can make essentially self-contained programs with Leadwerks. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted December 30, 2014 Share Posted December 30, 2014 You can also publish to the Steam Workshop: http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/how-to-use-the-workshop-r111 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted December 30, 2014 Share Posted December 30, 2014 ... if you don't use C++. Quote Link to comment Share on other sites More sharing options...
MaybeMe Posted December 30, 2014 Author Share Posted December 30, 2014 So when someone who subscribes to the game on the Workshop doesn't need LGE themselves and can just play it from GamePlayer? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted December 30, 2014 Share Posted December 30, 2014 That's the other catch - the game player is part of Leadwerks. I don't know if it's part of the free demo. 1 Quote Link to comment Share on other sites More sharing options...
MaybeMe Posted December 30, 2014 Author Share Posted December 30, 2014 So publishing the game outside the workshop would be better I suppose. Plus the demo expires, which means it become inaccessible after awhile. Quote Link to comment Share on other sites More sharing options...
Imchasinyou Posted December 31, 2014 Share Posted December 31, 2014 I dont know if its with any one else but your final game size is important. Ive found if the final output is larger than 2.0 GB, it will not run as Josh pointed out the max limit for a zip file before it becomes corrupt is 2.0 GB. I have a map that is 2.30 GB and it just will not run and thats what Josh seems to think it is. Hopefully, there is a solution coming to rectify this soon I would just publish a simple game to get the idea of the process and then build somethign more playable. You can then publish the file to your desktop or where ever and use dropbox or google drive to share it if desired. Thats my opinion. 1 Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
MaybeMe Posted December 31, 2014 Author Share Posted December 31, 2014 I dont know if its with any one else but your final game size is important. Ive found if the final output is larger than 2.0 GB, it will not run as Josh pointed out the max limit for a zip file before it becomes corrupt is 2.0 GB. I have a map that is 2.30 GB and it just will not run and thats what Josh seems to think it is. Hopefully, there is a solution coming to rectify this soon I would just publish a simple game to get the idea of the process and then build somethign more playable. You can then publish the file to your desktop or where ever and use dropbox or google drive to share it if desired. Thats my opinion. From what I have found, there is a 4 gig limit on .zip files and 16 for ZIP64 files. So theoretically it should be able to contain a 4 gig game, which is quite a lot in my opinion. Quote Link to comment Share on other sites More sharing options...
Imchasinyou Posted December 31, 2014 Share Posted December 31, 2014 From what I have found, there is a 4 gig limit on .zip files and 16 for ZIP64 files. So theoretically it should be able to contain a 4 gig game, which is quite a lot in my opinion. Your right if its used well. I have that game level that was published for external testing and its only 2.30 Gb and it just wont run. Same process as every other successful map published under 2.0 Gb and they all work :/ Would be interesting to see if others have had any thing similar? Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
MaybeMe Posted December 31, 2014 Author Share Posted December 31, 2014 Yes, I can't do it at the moment, but it would be interesting to try and see the size limit you can publish a map without it being broken. Perhaps make sections that are however much and copy them into increments to see how far you could go. I'll try it tomorrow. Quote Link to comment Share on other sites More sharing options...
Gonan Posted January 1, 2015 Share Posted January 1, 2015 Running 3.3 Beta, looks like you can no longer select GAME as the type when using Menu ->WORKSHOP ->Publish File... The Type: field allows Map, Material, Model, Prefab, Script, Shader, Sound and Texture. Is that the end of publishing free games onto the Leadwerks Steam Workshop, and we now use http://www.leadwerks.com/werkspace/page/games and use the Add Game button. If this is correct, is there a new publishing document that explains how to use the entries, like what do you actually put in background and download boxes, there is a 19.53mb limit applied to attachments, what would you expect to be attached? An example game publish workflow would be quite handy. Also there is no visibility options like public\friends\private, as this was steam infrastructure. So presumably its now public, even on the first publish. Is there going to be a similar site to Games, like Reported issues, using visiblity private/leadwerks users/admins for providing examples that fail, which would make it easier for Josh or fellow Leadwerks users to see the issues we sometimes experience. Quote Link to comment Share on other sites More sharing options...
Gonan Posted January 1, 2015 Share Posted January 1, 2015 In latest Beta 3.3 update, the Game Player no longer loads, I had to revert to the previous 3,3 release version, then it loaded ok. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 1, 2015 Share Posted January 1, 2015 From Josh's latest Blog Due to changes in the Workshop system, the Game Player is going to be temporarily unavailable. It hasn't gotten much use, and I think a standalone game player would be better, because this would let anyone on Steam play your game, not just other Leadwerks users. In the meantime, I recommend publishing your games in the new games section on our site, where anyone can download them. Quote Link to comment Share on other sites More sharing options...
MaybeMe Posted January 2, 2015 Author Share Posted January 2, 2015 From Josh's latest Blog Due to changes in the Workshop system, the Game Player is going to be temporarily unavailable. It hasn't gotten much use, and I think a standalone game player would be better, because this would let anyone on Steam play your game, not just other Leadwerks users. In the meantime, I recommend publishing your games in the new games section on our site, where anyone can download them. A standalone Leadwerks Player would be great! It'd be cool if it could also browse the Games page on the site so one could look at all the games. Quote Link to comment Share on other sites More sharing options...
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