gordonramp Posted February 9, 2010 Share Posted February 9, 2010 I've been getting animation working in the LE. and trying out some Motion Capture files. The Soldiers are a wind-up toy clip and the Woman is simply a wind-up. View on youtube.. gordonramp. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Rick Posted February 9, 2010 Share Posted February 9, 2010 So what are you using to get this working? When I imagine motion capture I also picture those EA people with black clothes and tennis balls all over their body Quote Link to comment Share on other sites More sharing options...
gordonramp Posted February 9, 2010 Author Share Posted February 9, 2010 Oh, Motion Capture is created by using that system. And the clips are saved as movement files that can be instilled into a biped. Most animated movies are created this way. There are lots of free movement files on the Net. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Rick Posted February 9, 2010 Share Posted February 9, 2010 Where would one check out suck movement files? Why wouldn't we all use this? Seems idea and easy to get a human walking movement file and use that for all humans walking, yet it seems most people try to animate them manually all the time. Quote Link to comment Share on other sites More sharing options...
gordonramp Posted February 9, 2010 Author Share Posted February 9, 2010 I ask myself the same question. Why re-invent the wheel? The clips can be linked together also to create quite long scenes. I guess there are two draw-backs. One, you need an applicable animation clip, and two.. you need the necessary sofware to set the rigs up. Neither of these are enormous hurdles. Turbo-squid has them.. do a search for free .bip files. BVH files work too. Mocap seems to be a key word. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted February 9, 2010 Share Posted February 9, 2010 truebones.com has a **** load of BVH files, that can be linked to your mesh, and give you ready made animations.. FOr us non-artist types, it make for a nice rigging model. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
gordonramp Posted February 9, 2010 Author Share Posted February 9, 2010 Yeah, I actually priced one of those suits, thinking I could make my own files but they are like $20,000 with the software.. but there are heaps files on the web, it's just a matter of finding some that fit in with your storyline. Ironically, simple 'walk,idle and run' are the hardest to find. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Rick Posted February 9, 2010 Share Posted February 9, 2010 Would be cool if you could rent the suite and software Quote Link to comment Share on other sites More sharing options...
gordonramp Posted February 9, 2010 Author Share Posted February 9, 2010 Well there are places that will hire out time. they provide the actor and the suit, lighting, a whole studio. and you tell them what you want. I havn't found such a service where I live but I believe they do exist. This looks interesting.. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Roland Posted February 9, 2010 Share Posted February 9, 2010 truebones.com has a **** load of BVH files, that can be linked to your mesh, and give you ready made animations.. FOr us non-artist types, it make for a nice rigging model. Yes I also really recommend trueBones I bought their MegaBones (2400 BHV animations) and that will surley cover most weird demands of animations. Use Blender to rig and animate. Its quite simple. - Import your model to Blender - Import the BHV file - Parent the model to the Armature and let Blender do the skinning - Make any needed corrections to the skin - Export to FBX. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Rick Posted February 9, 2010 Share Posted February 9, 2010 Very nice. I might have to give this a try. Quote Link to comment Share on other sites More sharing options...
wndrboy2k3 Posted February 11, 2010 Share Posted February 11, 2010 Very nice. I might have to give this a try. It's worth every penny. You can buy the monsterBones and holy ****. I can't say enough good things about it. I haven't tried to do anything with leadwerks yet though. Quote I saw this in a movie about a bus that had to SPEED around a city, keeping its SPEED over 50, and if its SPEED changed, it would explode! I think it was called..... 'The Bus That Couldn't Slow Down!' Link to comment Share on other sites More sharing options...
gamecreator Posted February 18, 2015 Share Posted February 18, 2015 I suggest Googling Truebones beware. I don't want to link it here because it's another engine's forum. 1 Quote Link to comment Share on other sites More sharing options...
Roland Posted February 18, 2015 Share Posted February 18, 2015 I bought Truebones packs long time ago and I haven't manage to get it working anywhere or various reasons. Rigs are different along the animations, most of them has sliding feet's, some have stuttering movements, very few are looped and so on. So I agree with gamecreator. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
gamecreator Posted February 18, 2015 Share Posted February 18, 2015 That may be an issue too but I was talking more about threads which suggest that the motion captures are actually ripped/copied animations from games. This was brought up in a few threads and the vendor didn't handle it well. 1 Quote Link to comment Share on other sites More sharing options...
tjheldna Posted February 18, 2015 Share Posted February 18, 2015 This has the best selection of motion capture files I've seen for free... https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database You still need to clean them up a bit. Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 This has the best selection of motion capture files I've seen for free... https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database You still need to clean them up a bit. yea they do need some work, but they are awesome, I've used some of these before. and most likely will again. Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
YouGroove Posted February 18, 2015 Share Posted February 18, 2015 This has the best selection of motion capture files I've seen for free... Can it be used in Blender ? How are walk and run animations ? i mean static at same position ready for game or are they for cinematics like running along a path ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 Can it be used in Blender ? How are walk and run animations ? i mean static at same position ready for game or are they for cinematics like running along a path ? I haven't been able to look at all the animation's(there are a lot of them), and yes they can be used in blender Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
YouGroove Posted February 18, 2015 Share Posted February 18, 2015 I downloaded and imported in Blender, the problem walking animations for example are along a path not staying at same position. So that's not usable in game. Is there a method to use these animations ? copy to another and insert your own locRotScale keyframes when you want re positionning the character in space to have it staying at same position ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 i know motionbuilder had a way to solve this issue, not sure about blender though Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
tjheldna Posted February 18, 2015 Share Posted February 18, 2015 It's reasonably easy to get into max, with a little editing, sorry don't use blender at all so I can't comment on that. In max you can fix the root node on any axis so you can keep a rig centered, maybe there is a comparable feature in Blender? Like I said you still need to edit the **** out of it, but you end up with a much nicer animation. What??? I cant say c r a p? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 19, 2015 Share Posted February 19, 2015 There's more teenagers on the forums now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
zippymccrackin Posted February 19, 2015 Share Posted February 19, 2015 When it's censored it makes it seem even worse Quote Link to comment Share on other sites More sharing options...
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