YouGroove Posted December 31, 2014 Share Posted December 31, 2014 Hi, I made a sprite object in LE3 and put a material that is a PNG texture, with the diff/norm/spc/alphamask shader. The problem is that semi transparent black color appears full black on LE3. I tested transparent.shader and the result is even worst with a general transparency problem showing dots Does anyone know a way to have semi transparent colors in LE3 ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted December 31, 2014 Share Posted December 31, 2014 I tend to direct people to these threads but I have a feeling you already tried the suggestions http://www.leadwerks.com/werkspace/topic/10698-softened-alpha-for-plants/ http://www.leadwerks.com/werkspace/topic/8999-fence-shadowing/ 1 Quote Link to comment Share on other sites More sharing options...
nick.ace Posted December 31, 2014 Share Posted December 31, 2014 Try this: //Leadwerks Material File blendmode=1 castshadows=0 zsort=1 cullbackfaces=1 depthtest=1 depthmask=0 diffuse=1.00000000,1.00000000,1.00000000,1.00000000 specular=0.501960814,0.501960814,0.501960814,0.501960814 alwaysuseshader=0 mappingscale=1.00000000,1.00000000,1.00000000 drawmode=-1 shader="Shaders/Model/diffuse.shader" texture0="./skid.tex" Obviously replace the .tex file. This seems to work pretty well for me. 1 Quote Link to comment Share on other sites More sharing options...
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