cwhazzoo Posted December 31, 2014 Share Posted December 31, 2014 I have been following the tutorials with no problem so far but on this raycasting tutorial I just cant see where I am going wrong. I have followed the tutorial exactly and its not quite working. Here is the code I have and after the code I'll explain whats going on. #include "App.h" using namespace Leadwerks; App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {} App::~App() { delete world; delete window; } Model* box1; Model* box2; Model* box3; Vec3 leftPoint; Vec3 rightPoint; PickInfo pickInfo; bool App::Start() { //Create a window window = Leadwerks::Window::Create("Raycasting", 100, 100, 1024, 768, Window::Titlebar); //Create a context context = Context::Create(window); //Create a world world = World::Create(); //Create a camera camera = Camera::Create(); camera->Move(0,1,-5); //Light Light* light = DirectionalLight::Create(); light->SetRotation(45, 45, 45); //Create Boxes box1 = Model::Box(); box1->SetColor(1.0, 0.0, 0.0); box1->SetPosition(-2, 2, 0); box2 = Model::Box(); box2->SetColor(0.0, 1.0, 0.0); box2->SetPosition(0, 2, 0); box3 = Model::Box(); box3->SetColor(0.0, 0.0, 1.0); box3->SetPosition(2, 2, 0); //set points leftPoint = Vec3(-4, -2, 0); rightPoint = Vec3(4, -2, 0); return true; } bool App::Loop() { //Close the window to end the program if (window->Closed() || window->KeyHit(Key::Escape)) return false; //Box movement float move1 = (window->KeyDown(Key::Q) - window->KeyDown(Key::A)) * Time::GetSpeed() * 0.05; float move2 = (window->KeyDown(Key::W) - window->KeyDown(Key::S)) * Time::GetSpeed() * 0.05; float move3 = (window->KeyDown(Key::E) - window->KeyDown(Key:)) * Time::GetSpeed() * 0.05; box1->Translate(0, move1, 0); box2->Translate(0, move2, 0); box3->Translate(0, move3, 0); //Pick info bool visible = true; if (world->P(leftPoint, rightPoint, pickInfo, 0.0)); { visible = false; } Leadwerks::Time::Update(); world->Update(); world->Render(); //Draw Line Vec3 p1 = camera->Project(leftPoint); Vec3 p2 = camera->Project(rightPoint); context->DrawLine(p1.x, p1.y, p2.x, p2.y); if (visible) context->SetColor(0, 1, 0); else context->SetColor(1, 0, 0); //Draw text context->SetBlendMode(Blend::Alpha); context->DrawText("Q-A to move Red Box", 0, 0); context->DrawText("W-S to move Greed Box", 0, 15); context->DrawText("E-D to move Blue Box", 0, 30); context->DrawText("Visible " + String(visible), 0, 45); context->SetBlendMode(Blend::Solid); context->Sync(false); return true; } So I have all the boxes on the screen, the text in the top right, and the line where the pick should be. the problem is that the line if (world->Pick(leftPoint, rightPoint, pickInfo, 0.0)); is always returning true which makes visible false no matter what. I have no idea why this is happening. Any help would be greatly appreciated. I also added some screenshots to help. HAHA!! I am sorry. Making that post helped me pin point the issue Just stupid syntax thing. I added a semicolon after the if statement which I kept glancing over. Problem solved! Quote Link to comment Share on other sites More sharing options...
gamecreator Posted December 31, 2014 Share Posted December 31, 2014 You'd be surprised at how often I solve my own problems just talking them out or starting a post. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.